Tabs
Permanent stat boosts. There is a fixed number of each in the game, so every one you skip is gone for that playthrough.
| Tab | Effect | Best on |
|---|---|---|
| Power Tab | +1 Power | Crono, Ayla |
| Magic Tab | +1 Magic | Lucca, Magus |
| Speed Tab | +1 Speed (max 16) | Your main attacker - Speed is the best stat in the game |
Early locations: Guardia Forest (600 AD) - Power Tab in the bushes; Guardia Prison (1000 AD) - Magic Tab in the second cell block. See Part 1 of the walkthrough for the forest.
Sealed chests
Blue glowing chests you cannot open until the Black Omen appears. The trick:
- In 600 AD, examine the chest but answer no when asked to open it.
- In 1000 AD, open the same chest for the upgraded item.
- Go back to 600 AD and open it again for the base item.
| Chest | 600 AD item | 1000 AD upgrade |
|---|---|---|
| Truce Inn | Blue Vest | Blue Mail |
| Porre Mayor’s house | Black Vest | Black Mail |
| Guardia Castle (king’s room) | Red Vest | Red Mail |
Consumables worth keeping
- Tonic / Mid Tonic - cheap healing. Buy ten before every dungeon in the first act.
- Ether - MP restore. Rare early; save them for boss fights.
- Shelter - full heal at a save point. Two or three is plenty.